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- on mouseDown
- global gQuitDown
- set gQuitDown to 1
- set the memberNum of sprite 8 to 17
- puppetSound(3, "vol 1")
- updateStage()
- end
-
- on mouseUp
- global gQuitDown
- if gQuitDown then
- set the memberNum of sprite 8 to 18
- set gQuitDown to 0
- updateStage()
- puppetSprite(8, 0)
- puppetSprite(9, 0)
- puppetSound(3, "vol 1")
- repeat while soundBusy(3)
- end repeat
- go("finish")
- end if
- end
-